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GARAGE ENVIRONNEMENT - IN ENGINE

This is a recreation of the garage in my appartement complex. I found the myriad of cables and tubes interesting and thought it would be a fun recreation in UE5. That was my first project in the engine and I learnt *A LOT*. Breakdown available on my portfolio!

This is the main scene, not the most interesting composition but I was trying to be as close as reality as possible.

This is the main scene, not the most interesting composition but I was trying to be as close as reality as possible.

All the tubes and the scotch tape uses the same trimsheet. (View the "Focus on Textures" on my portfolio for more details)

All the tubes and the scotch tape uses the same trimsheet. (View the "Focus on Textures" on my portfolio for more details)

The insulation foam was fun to make in Designer. I'm heavily using POM to simulate thickness.

The insulation foam was fun to make in Designer. I'm heavily using POM to simulate thickness.

The edge wear are decals with POM.

The edge wear are decals with POM.

PDO on POM is a great, those are just planes!

PDO on POM is a great, those are just planes!

The floor uses a mix of splatmap +  vertex painting + decals.

The floor uses a mix of splatmap + vertex painting + decals.

Somebody managed to punt the wireframe part of this mesh. It was very fun to replicate.

Somebody managed to punt the wireframe part of this mesh. It was very fun to replicate.

It was very fun (but time-consuming) to try to replicate the tubings one-to-one.

It was very fun (but time-consuming) to try to replicate the tubings one-to-one.

The raked concrete here has been painted in the splatmap, and the normal is derivated (DDX DDY) from it.

The raked concrete here has been painted in the splatmap, and the normal is derivated (DDX DDY) from it.

I'm using decals on the garage doors to break-up the tiling.

I'm using decals on the garage doors to break-up the tiling.

A last moody shot.

A last moody shot.